We will also attempt to construct a cut-off score to provide an estimate of mild addiction and addiction category. The popularity of online games in Indonesia can be easily recognised with the events that are made by game companies or internet cafes. In Indonesia, most online game players play with friends in internet cafes. The popularity of internet cafes as a place for playing online games is prevalent in both urban areas like Jakarta and rural areas like Pesawaran, Lampung. The primary goal of the LinGo Play Indonesian language learning app to make learning foreign languages such as Indonesian language experience of a lifetime. The app leverages online game and an interactive user-interface to make the app fun.
The Indonesian Online Game Addiction Questionnaire is developed from previous findings, as well as qualitative work to capture the Indonesian expression of online game addiction. This measure is particularly informed by previous similar game addiction measurement development –. But, the Indonesian online Toto Macau game addiction questionnaire is based on both, Pathological Gambling criteria from DSM-IV-TR and Griffith’s addiction criteria. We also conduct field observations to internet cafes that are popular among school students and interviewed several players that are in school uniform. The qualitative work is important to make sure that the items written will be natural to Indonesian school students living condition.
The mean of the online game addiction scale for the online gamers is 14.23 (4.81). The mean for the longest time recorded in playingonline game is 5.79 hours (5.12), with a maximum score of 82 hours. We help game developers free their time from routine processes in order to focus on key tasks. We provide professional game translations into 40+ languages and create game art of all levels of complexity. Also, we offer localization testing, voice-over, and culturalization adaption of in-game content. We’re incredibly proud of our clients, including both world-renowned AAA developers and indie companies that have successfully entered the international market.
The regular online tournaments provide you with a wonderful opportunity to apply newly learnt words against fellow learners from different parts of the world. Mobile and tablet games for Indonesian – there are several games with audio on our Indonesian for mobile pages, including colors, numbers, phrases, animals, vocabulary. If you come to this site with a mobile device you will be automatically redirected to this page. Indonesian learning links – web-based dictionaries, online learning tools and Bahasa Indonesia media sites.
Then, we wrote items that are based on diagnostic guidelines and qualitative data. The first item is on thinking about online game for the whole day, reflecting preoccupation or salience. The second is about increasing use of online game, which reflects the second criterion of Pathological Gambling or tolerance. The third item emphasizes the use of online game as a media to escape real life, it reflects the fifth criterion of Pathological Gambling or mood modification.
According to Euromonitor, Sony consoles are the most popular with a 60.6% market share followed by Microsoft and Nintendo. Mobile games make up the majority of the revenues, with a 52% revenue share in 2015. If you are one of them, you should know well and familiar with the most popular online games in Indonesia. These quizzes are some of the most fun Indonesian practice games on this website, and possibly the most appealing to kids.
When autocomplete results are available use up and down arrows to review and enter to select. Please note that this form is strictly for project inquiries only. As in many other countries, in Indonesia players readily share examples of poor translation. The majority of Indonesians are Muslims, and this should be taken into account when entering the market.
The Indonesian Online Game Addiction Questionnaire lacks data from clinical population that is established by clinical diagnosis of mental health professionals. Therefore, any conclusions drawn from the provided cut-off score can be no more than an estimate. Secondly, the Indonesian Online Game Addiction Questionnaire is constructed based on school student sample. Its use outside the context of school students warrants further investigation (i.e. adult population).